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1. Fix corporation contracts - in Player Features and Ideas Discussion [original thread]
Originally by: Hugo Logan My proposal: a) Add in "create contract" under Availablity separate bullets for - Corporation (All hands) - Corporation (Contract managers) b) or add a right which is set by the corp "can accept corporation contr...
- by Kazuo Ishiguro - at 2011.04.25 21:56:00
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2. Fix corporation contracts - in Player Features and Ideas Discussion [original thread]
Confirming what CCP Atlas said. Roles are just for deciding who gets to use the corp wallet to accept the contracts. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.04.24 21:27:00
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3. Industrial Carrier - due to the contest winner lets give it a use. - in Player Features and Ideas Discussion [original thread]
Correct on both counts - some battleships are so large when assembled that a freighter can only move one at a time. On the other hand, a freighter can move up to 19 packaged BS. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.04.15 21:40:00
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4. Industrial Carrier - due to the contest winner lets give it a use. - in Player Features and Ideas Discussion [original thread]
Originally by: ITTigerClawIK rather just have a ship moveing ship that can carry BS's (assembled and rigged) through empire space as well as low/null sec with a jump drive Well, for the empire part freighters can already do this. How a...
- by Kazuo Ishiguro - at 2011.04.15 20:31:00
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5. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Originally by: Khorkrak Axemaster, your arguments would be more convincing if you didn't appear to be trying so hard to sound intelligent. Here are some of the mistakes in your post that make you sound like a tool. "Myself and a lot of ot...
- by Kazuo Ishiguro - at 2011.04.15 19:25:00
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6. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Originally by: Daesis Wrack Think up a system that makes the battle go faster, removing players from the system (and therefore lightening, rather than increasing, the server load), rather than slower. If you want fleet fights to actually b...
- by Kazuo Ishiguro - at 2011.04.15 18:53:00
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7. Need containers that can't be scanned - in Player Features and Ideas Discussion [original thread]
Originally by: John Galt Why does it seem like almost every thing in the game has a counter except ship scanning? Ahem.
- by Kazuo Ishiguro - at 2011.01.20 20:45:00
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8. Cargohold and Fit scanners need some love... - in Player Features and Ideas Discussion [original thread]
In before 'The dev who wrote this feature is no longer with us / is currently in a scrum team supporting other projects / fixing this would require a disproportionate amount of time compared to the potential benefit / working as intended'. --- 34...
- by Kazuo Ishiguro - at 2010.08.06 20:32:00
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9. The quality of items you build depends on skill level - in Player Features and Ideas Discussion [original thread]
Never going to happen, for what ought to be obvious database-related reasons. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.07.31 14:44:00
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10. Courier Contract UI Improvement - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Rosencrantz +1 for a warning before accepting. simple, reasonable, effective +2 if the warning can be suppressed. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.07.25 09:37:00
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11. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
--- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.07.19 18:08:00
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12. Cov Ops warp speed - in Player Features and Ideas Discussion [original thread]
Session change timer belonging to CCP strikes your idea perfectly, wrecking for OVER 9000 dmg. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.06.21 19:41:00
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13. Manufacturing containers - in Player Features and Ideas Discussion [original thread]
Originally by: Finn McCaan Mini POSs :S It's funny you should mention POS, because CCP just put their production into the hands of the players. Besides, if containers are bad, how about shuttles? I would say yes, containers should b...
- by Kazuo Ishiguro - at 2010.06.17 21:33:00
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14. Suggestion: remove the evemail window ingame - in Player Features and Ideas Discussion [original thread]
Originally by: Dan O'Connor I don't use EVEGate. What about those who don't use it? EVEMail needs to remain in-game. If the evemail window as we know it was removed, nothing would stop you from using the IGB + evegate. There are indee...
- by Kazuo Ishiguro - at 2010.06.17 19:12:00
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15. Suggestion: remove the evemail window ingame - in Player Features and Ideas Discussion [original thread]
There is no longer any need for this feature - evegate is now accessible via the IGB and has all the same functionality. The in-game window serves only to eat up TQ's precious resources. Also, in the time it now takes for the evemail system to lo...
- by Kazuo Ishiguro - at 2010.06.15 22:08:00
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16. Maximum Windowed resolution - EVE as desktop background - in Player Features and Ideas Discussion [original thread]
Evemon already enables you to do this, and if you aren't already using it you probably should. Works fine with multiple monitors. However, it would be nice to be able to tile multiple clients across 1 monitor, for people using eyefinity setups or...
- by Kazuo Ishiguro - at 2010.06.07 19:06:00
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17. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Originally by: Arom Wraelt Originally by: N0N Originally by: Arom Wraelt There should be a mod that negates cargo scanning! Yea cause lets face it, there's nothing out there like that now. Fake edit: Oh apart from ...
- by Kazuo Ishiguro - at 2010.05.08 13:49:00
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18. Crate a trash hangar. - in Player Features and Ideas Discussion [original thread]
This already exists, but only GMs can access it. If you've accidentally trashed something valuable, file a petition. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.03.27 12:29:00
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19. Assembly Line Management; a manufacturing queue - in Player Features and Ideas Discussion [original thread]
Originally by: Red Raider Originally by: Planatar Learn to Gantt chart. We now have Excel in space, we are getting Outlook in space, why not MS Project in space? LOL Sir! As a eve-based logistical specialist I feel insulted...
- by Kazuo Ishiguro - at 2010.03.12 10:14:00
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20. PVP Fleet Nerf - in Player Features and Ideas Discussion [original thread]
I would agree with the OP as far as to say that blobbing should only be encouraged as far as the servers can reliably support it without too much lag, but his suggestion would make the lag considerably worse. Fleet bonuses already generate a fair ...
- by Kazuo Ishiguro - at 2010.03.09 16:31:00
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